Random
The Random class provides 256-bit seedable, deterministic, and secure random
number generators, based on the ChaCha20 algorithm (e.g. Rust's StdRng).
Instantiation
A new RNG may be created using Sparkle's Random. By default the seed is based on
the system clock.
let rng be new Sparkle's RandomIt may also be seeded with a string, which gets hashed for use as a 256-bit seed.
let rng be new Sparkle's Random with just "the best seed"Methods
Returns a newly generated number between 0 and 1.
let n be call rng's randomReturns a newly generated integer between min and max, inclusive.
let n be call rng's random_integer with 1, and 6