Random
The Random class provides 256-bit seedable, deterministic, and secure random
number generators, based on the ChaCha20 algorithm (e.g. Rust's StdRng).
By default the seed is based on the system clock.
let rng be new Sparkle's RandomConstructor
Returns a new Random with the given seed, or based on the system clock if blank.
let rng be new Sparkle's Random with just "the best seed"Methods
Returns a newly generated number between 0 and 1.
let n be do rng's randomReturns a newly generated integer between min and max, inclusive.
let n be rng's random_integer with 1, and 6print "hello world"